WebGLRenderTargetCube.html 1.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:WebGLRenderTarget] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">[page:CubeCamera] uses this as its [page:WebGLRenderTarget]</div>
  14. <h2>Examples</h2>
  15. <div>See [page:CubeCamera] for examples.</div>
  16. <h2>Constructor</h2>
  17. <h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
  18. <div>
  19. width -- The width of the renderTarget. <br />
  20. height -- The height of the renderTarget. <br />
  21. options -- The options sets the properties of the render target.
  22. </div>
  23. <h2>Properties</h2>
  24. <h3>[property:integer activeCubeFace]</h3>
  25. <div>
  26. The activeCubeFace property corresponds to a cube side (PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5) and is
  27. used and set internally by the [page:CubeCamera].
  28. </div>
  29. <h3>See [page:WebGLRenderTarget] for inherited properties</h3>
  30. <h2>Methods</h2>
  31. <h3>See [page:WebGLRenderTarget] for inherited methods</h3>
  32. <h2>Source</h2>
  33. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  34. </body>
  35. </html>