Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob dd5965430e Added clearColor, clearDepth and clearStencil placeholder methods to CanvasRenderer. 11 years ago
build d5106fe639 Updated builds. 11 years ago
docs aeeebc2be0 Merge branch 'dev' of https://github.com/Bjvanminnen/three.js into dev 11 years ago
editor f946312e53 Editor: Keep background color when changing renderers. 11 years ago
examples 44d03e0246 Made Sprites examples, hopefully, more clear. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. 11 years ago
src dd5965430e Added clearColor, clearDepth and clearStencil placeholder methods to CanvasRenderer. 11 years ago
test 5292d19570 Added tests 12 years ago
utils b2ab717f22 Simplified SpritePlugin a bit more. 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE eb44ccfc7b Updating copyright year 12 years ago
README.md ad419d40bd r59 12 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases