Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob dd5965430e Added clearColor, clearDepth and clearStencil placeholder methods to CanvasRenderer. 11 年之前
build d5106fe639 Updated builds. 11 年之前
docs aeeebc2be0 Merge branch 'dev' of https://github.com/Bjvanminnen/three.js into dev 12 年之前
editor f946312e53 Editor: Keep background color when changing renderers. 11 年之前
examples 44d03e0246 Made Sprites examples, hopefully, more clear. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. 11 年之前
src dd5965430e Added clearColor, clearDepth and clearStencil placeholder methods to CanvasRenderer. 11 年之前
test 5292d19570 Added tests 12 年之前
utils b2ab717f22 Simplified SpritePlugin a bit more. 11 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 年之前
LICENSE eb44ccfc7b Updating copyright year 12 年之前
README.md ad419d40bd r59 12 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases