Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog dd7bf582a6 Update webgl_panorama_equirectangular.html 8 gadi atpakaļ
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 gadi atpakaļ
build 67fa2bd5ba Updated builds. 8 gadi atpakaļ
docs ba1d14ecb1 Euler docs. Correct and simplify. 8 gadi atpakaļ
editor 61520f0d8a Fixed some more lgtm.com alerts. 8 gadi atpakaļ
examples dd7bf582a6 Update webgl_panorama_equirectangular.html 8 gadi atpakaļ
src b0c249fbbf WebGLRenderer: Fixed ArrayCamera rendering. 8 gadi atpakaļ
test 8c9986a0dc [gltf] Sanitize node names. 8 gadi atpakaļ
utils 89cb329fec Replaced python obj converter with node.js script. 8 gadi atpakaļ
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE 6c2e03fea6 Update LICENSE 8 gadi atpakaļ
README.md 09310167c2 Fixed Link to Migration Guide 8 gadi atpakaļ
bower.json d271add4e8 Added bower.json back. See #10431 8 gadi atpakaļ
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies 8 gadi atpakaļ
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 gadi atpakaļ

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases