Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog de526e601f Merge pull request #18191 from Mugen87/dev29 vor 5 Jahren
.github 3bbd5eb65e r111 vor 5 Jahren
build aeda19e7ee Updated builds. vor 5 Jahren
docs 7af21db4e1 Merge pull request #16909 from ranbuch/feature/support-costume-painter-sort-functions-2 vor 5 Jahren
editor 1d217757dc Merge pull request #18185 from Mugen87/dev29 vor 5 Jahren
examples f7cf1cab4d Examples: Use shift to control snap logic in misc_controls_transfrom. vor 5 Jahren
files 3536f494e0 Docs: Fixed language selector. vor 5 Jahren
src 7af21db4e1 Merge pull request #16909 from ranbuch/feature/support-costume-painter-sort-functions-2 vor 5 Jahren
test f1887abb45 Fixed GLTFExporter unit test. vor 5 Jahren
utils 069ef099f3 Modularize: Remove WebVR.js vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
.travis.yml 294d4b291a Tests against latest node vor 7 Jahren
LICENSE 3b38509773 Update LICENSE vor 6 Jahren
README.md a53ee62602 use shared-invite url for slack vor 6 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json 0998172670 Updated dev dependencies. vor 5 Jahren
package.json 3bbd5eb65e r111 vor 5 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases