Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue de6a17b75c better support for TGA textures 6 éve
.github 116c18d687 r106 6 éve
build fc024313aa Updated builds. 6 éve
docs b96f4e005d Merge pull request #16958 from Mugen87/dev36 6 éve
editor 5a66cd6064 Examples: Move system.min.js to the editor. 6 éve
examples de6a17b75c better support for TGA textures 6 éve
files 04ccaf5829 Docs/Examples: Fixed links on mobile. 6 éve
src 1c76f40278 Merge pull request #16982 from WestLangley/dev_mipmap_webglrenderer 6 éve
test 2bef01fc9c fix eslint issues 6 éve
utils b96f4e005d Merge pull request #16958 from Mugen87/dev36 6 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 éve
.npmignore ccd86cc603 Include declaration files in npm package 6 éve
.travis.yml 294d4b291a Tests against latest node 6 éve
LICENSE 3b38509773 Update LICENSE 6 éve
README.md 09f0fb45a5 Fix typo 6 éve
package-lock.json de300df706 Adding @typescript packages back to try to make Travis happy. 6 éve
package.json 159a40648e Bumped npm version. 6 éve
rollup-examples.config.js 3bac627f55 Clean up. 6 éve
rollup.config.js ab130804c7 Added missing constant to build config. 6 éve

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases