Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 def64cc0e0 VRML: Fix winding order bug 7 years ago
.github fbe827183e r87 8 years ago
build 08b53c7906 Updated builds. 7 years ago
docs 4f98376fb9 BufferGeometry: Remove MaxIndex 7 years ago
editor 10d761ba37 Fix editor import 8 years ago
examples def64cc0e0 VRML: Fix winding order bug 7 years ago
src 2c764e8c30 Merge pull request #12196 from autra/fix_tojson 7 years ago
test f534143686 Fixed failing unit tests 8 years ago
utils 08b53c7906 Updated builds. 7 years ago
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE 6c2e03fea6 Update LICENSE 8 years ago
README.md 582cc2c7e8 Improved README example 8 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json 5ce11d18c4 Bumped npm version. 8 years ago
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 years ago

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases