PositionalAudio.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="it">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr; [page:Audio] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. Crea un oggetto audio posizionale.<br /><br />
  14. Utilizza le [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API API Web Audio].
  15. </p>
  16. <h2>Codice di Esempio</h2>
  17. <code>
  18. // crea un AudioListener e lo aggiunge alla camera
  19. const listener = new THREE.AudioListener();
  20. camera.add( listener );
  21. // crea l'oggetto PositionalAudio (passandogli il listener)
  22. const sound = new THREE.PositionalAudio( listener );
  23. // carica un suono e lo imposta come buffer dell'oggetto PositionalAudio
  24. const audioLoader = new THREE.AudioLoader();
  25. audioLoader.load( 'sounds/song.ogg', function( buffer ) {
  26. sound.setBuffer( buffer );
  27. sound.setRefDistance( 20 );
  28. sound.play();
  29. });
  30. // crea un oggetto da cui riprodurre il suono
  31. const sphere = new THREE.SphereGeometry( 20, 32, 16 );
  32. const material = new THREE.MeshPhongMaterial( { color: 0xff2200 } );
  33. const mesh = new THREE.Mesh( sphere, material );
  34. scene.add( mesh );
  35. // infine aggiunge il suono alla mesh
  36. mesh.add( sound );
  37. </code>
  38. <h2>Esempi</h2>
  39. <p>
  40. [example:webaudio_orientation webaudio / orientation ]<br />
  41. [example:webaudio_sandbox webaudio / sandbox ]<br />
  42. [example:webaudio_timing webaudio / timing ]
  43. </p>
  44. <h2>Costruttore</h2>
  45. <h3>[name]( [param:AudioListener listener] )</h3>
  46. <p>
  47. listener — (obbligatorio) istanza di [page:AudioListener AudioListener].
  48. </p>
  49. <h2>Proprietà</h2>
  50. <p>
  51. Vedi la classe [page:Audio Audio] per le proprietà ereditate.
  52. </p>
  53. <h3>[property:PannerNode panner]</h3>
  54. <p>
  55. Il [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode PannerNode] di PositionalAudio.
  56. </p>
  57. <h2>Metodi</h2>
  58. <p>
  59. Vedi la classe [page:Audio Audio] per i metodi ereditati.
  60. </p>
  61. <h3>[method:PannerNode getOutput]()</h3>
  62. <p>
  63. Restituisce il [page:PositionalAudio.panner panner].
  64. </p>
  65. <h3>[method:Float getRefDistance]()</h3>
  66. <p>
  67. Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
  68. </p>
  69. <h3>[method:this setRefDistance]( [param:Float value] )</h3>
  70. <p>
  71. Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
  72. </p>
  73. <h3>[method:Float getRolloffFactor]()</h3>
  74. <p>
  75. Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
  76. </p>
  77. <h3>[method:this setRolloffFactor]( [param:Float value] )</h3>
  78. <p>
  79. Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
  80. </p>
  81. <h3>[method:String getDistanceModel]()</h3>
  82. <p>
  83. Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
  84. </p>
  85. <h3>[method:this setDistanceModel]( [param:String value] )</h3>
  86. <p>
  87. Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
  88. </p>
  89. <h3>[method:Float getMaxDistance]()</h3>
  90. <p>
  91. Restisuice il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
  92. </p>
  93. <h3>[method:this setMaxDistance]( [param:Float value] )</h3>
  94. <p>
  95. Imposta il valore di [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
  96. </p>
  97. <h3>[method:this setDirectionalCone]( [param:Float coneInnerAngle], [param:Float coneOuterAngle], [param:Float coneOuterGain] )</h3>
  98. <p>
  99. Questo metodo può essere usato per trasformare un suono omnidirezionale in un [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode suono direzionale].
  100. </p>
  101. <h2>Source</h2>
  102. <p>
  103. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  104. </p>
  105. </body>
  106. </html>