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- import { Command } from '../Command.js';
- class SetMaterialVectorCommand extends Command {
- constructor( editor, object = null, attributeName = '', newValue = null, materialSlot = - 1 ) {
- super( editor );
- this.type = 'SetMaterialVectorCommand';
- this.name = editor.strings.getKey( 'command/SetMaterialVector' ) + ': ' + attributeName;
- this.updatable = true;
- this.object = object;
- this.materialSlot = materialSlot;
- const material = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
- this.oldValue = ( material !== null ) ? material[ attributeName ].toArray() : null;
- this.newValue = newValue;
- this.attributeName = attributeName;
- }
- execute() {
- const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
- material[ this.attributeName ].fromArray( this.newValue );
- this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
- }
- undo() {
- const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
- material[ this.attributeName ].fromArray( this.oldValue );
- this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
- }
- update( cmd ) {
- this.newValue = cmd.newValue;
- }
- toJSON() {
- const output = super.toJSON( this );
- output.objectUuid = this.object.uuid;
- output.attributeName = this.attributeName;
- output.oldValue = this.oldValue;
- output.newValue = this.newValue;
- output.materialSlot = this.materialSlot;
- return output;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.object = this.editor.objectByUuid( json.objectUuid );
- this.attributeName = json.attributeName;
- this.oldValue = json.oldValue;
- this.newValue = json.newValue;
- this.materialSlot = json.materialSlot;
- }
- }
- export { SetMaterialVectorCommand };
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