RGBMLoader.js 28 KB

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  1. import {
  2. DataTextureLoader,
  3. RGBAFormat,
  4. LinearFilter,
  5. CubeTexture,
  6. HalfFloatType,
  7. DataUtils
  8. } from 'three';
  9. class RGBMLoader extends DataTextureLoader {
  10. constructor( manager ) {
  11. super( manager );
  12. this.type = HalfFloatType;
  13. this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
  14. }
  15. setDataType( value ) {
  16. this.type = value;
  17. return this;
  18. }
  19. setMaxRange( value ) {
  20. this.maxRange = value;
  21. return this;
  22. }
  23. loadCubemap( urls, onLoad, onProgress, onError ) {
  24. const texture = new CubeTexture();
  25. for ( let i = 0; i < 6; i ++ ) {
  26. texture.images[ i ] = undefined;
  27. }
  28. let loaded = 0;
  29. const scope = this;
  30. function loadTexture( i ) {
  31. scope.load( urls[ i ], function ( image ) {
  32. texture.images[ i ] = image;
  33. loaded ++;
  34. if ( loaded === 6 ) {
  35. texture.needsUpdate = true;
  36. if ( onLoad ) onLoad( texture );
  37. }
  38. }, undefined, onError );
  39. }
  40. for ( let i = 0; i < urls.length; ++ i ) {
  41. loadTexture( i );
  42. }
  43. texture.type = this.type;
  44. texture.format = RGBAFormat;
  45. texture.minFilter = LinearFilter;
  46. texture.generateMipmaps = false;
  47. return texture;
  48. }
  49. loadCubemapAsync( urls, onProgress ) {
  50. return new Promise( ( resolve, reject ) => {
  51. this.loadCubemap( urls, resolve, onProgress, reject );
  52. } );
  53. }
  54. parse( buffer ) {
  55. const img = UPNG.decode( buffer );
  56. const rgba = UPNG.toRGBA8( img )[ 0 ];
  57. const data = new Uint8Array( rgba );
  58. const size = img.width * img.height * 4;
  59. const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
  60. // decode RGBM
  61. for ( let i = 0; i < data.length; i += 4 ) {
  62. const r = data[ i + 0 ] / 255;
  63. const g = data[ i + 1 ] / 255;
  64. const b = data[ i + 2 ] / 255;
  65. const a = data[ i + 3 ] / 255;
  66. if ( this.type === HalfFloatType ) {
  67. output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
  68. output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
  69. output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
  70. output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
  71. } else {
  72. output[ i + 0 ] = r * a * this.maxRange;
  73. output[ i + 1 ] = g * a * this.maxRange;
  74. output[ i + 2 ] = b * a * this.maxRange;
  75. output[ i + 3 ] = 1;
  76. }
  77. }
  78. return {
  79. width: img.width,
  80. height: img.height,
  81. data: output,
  82. format: RGBAFormat,
  83. type: this.type,
  84. flipY: true
  85. };
  86. }
  87. }
  88. // from https://github.com/photopea/UPNG.js (MIT License)
  89. var UPNG = {};
  90. UPNG.toRGBA8 = function ( out ) {
  91. var w = out.width, h = out.height;
  92. if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
  93. var frms = [];
  94. if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
  95. var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
  96. for ( var i = 0; i < out.frames.length; i ++ ) {
  97. var frm = out.frames[ i ];
  98. var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
  99. var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
  100. if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
  101. if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
  102. else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
  103. frms.push( img.buffer.slice( 0 ) );
  104. if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
  105. else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
  106. }
  107. return frms;
  108. };
  109. UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
  110. var area = w * h, bpp = UPNG.decode._getBPP( out );
  111. var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
  112. var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
  113. var ctype = out.ctype, depth = out.depth;
  114. var rs = UPNG._bin.readUshort;
  115. if ( ctype == 6 ) { // RGB + alpha
  116. var qarea = area << 2;
  117. if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
  118. bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
  119. }
  120. if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
  121. bf[ i ] = data[ i << 1 ];
  122. }
  123. } else if ( ctype == 2 ) { // RGB
  124. var ts = out.tabs[ 'tRNS' ];
  125. if ( ts == null ) {
  126. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  127. var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
  128. }
  129. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  130. var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
  131. }
  132. } else {
  133. var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
  134. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  135. var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
  136. if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
  137. }
  138. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  139. var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
  140. if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
  141. }
  142. }
  143. } else if ( ctype == 3 ) { // palette
  144. var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
  145. //console.log(p, ap);
  146. if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
  147. var s0 = y * bpl, t0 = y * w;
  148. for ( var i = 0; i < w; i ++ ) {
  149. var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
  150. }
  151. }
  152. if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
  153. var s0 = y * bpl, t0 = y * w;
  154. for ( var i = 0; i < w; i ++ ) {
  155. var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
  156. }
  157. }
  158. if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
  159. var s0 = y * bpl, t0 = y * w;
  160. for ( var i = 0; i < w; i ++ ) {
  161. var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
  162. }
  163. }
  164. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  165. var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
  166. }
  167. } else if ( ctype == 4 ) { // gray + alpha
  168. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  169. var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
  170. }
  171. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  172. var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
  173. }
  174. } else if ( ctype == 0 ) { // gray
  175. var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
  176. for ( var y = 0; y < h; y ++ ) {
  177. var off = y * bpl, to = y * w;
  178. if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
  179. var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
  180. }
  181. else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
  182. var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
  183. }
  184. else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
  185. var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
  186. }
  187. else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
  188. var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
  189. }
  190. else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
  191. var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
  192. }
  193. }
  194. }
  195. //console.log(Date.now()-time);
  196. return bf;
  197. };
  198. UPNG.decode = function ( buff ) {
  199. var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
  200. var out = { tabs: {}, frames: [] };
  201. var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
  202. var fd, foff = 0; // frames
  203. var text, keyw, bfr;
  204. var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
  205. for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
  206. while ( offset < data.length ) {
  207. var len = bin.readUint( data, offset ); offset += 4;
  208. var type = bin.readASCII( data, offset, 4 ); offset += 4;
  209. //console.log(type,len);
  210. if ( type == 'IHDR' ) {
  211. UPNG.decode._IHDR( data, offset, out );
  212. } else if ( type == 'CgBI' ) {
  213. out.tabs[ type ] = data.slice( offset, offset + 4 );
  214. } else if ( type == 'IDAT' ) {
  215. for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
  216. doff += len;
  217. } else if ( type == 'acTL' ) {
  218. out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
  219. fd = new Uint8Array( data.length );
  220. } else if ( type == 'fcTL' ) {
  221. if ( foff != 0 ) {
  222. var fr = out.frames[ out.frames.length - 1 ];
  223. fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
  224. }
  225. var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
  226. var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
  227. var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
  228. //console.log(frm);
  229. out.frames.push( frm );
  230. } else if ( type == 'fdAT' ) {
  231. for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
  232. foff += len - 4;
  233. } else if ( type == 'pHYs' ) {
  234. out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
  235. } else if ( type == 'cHRM' ) {
  236. out.tabs[ type ] = [];
  237. for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
  238. } else if ( type == 'tEXt' || type == 'zTXt' ) {
  239. if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
  240. var nz = bin.nextZero( data, offset );
  241. keyw = bin.readASCII( data, offset, nz - offset );
  242. var tl = offset + len - nz - 1;
  243. if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
  244. else {
  245. bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
  246. text = bin.readUTF8( bfr, 0, bfr.length );
  247. }
  248. out.tabs[ type ][ keyw ] = text;
  249. } else if ( type == 'iTXt' ) {
  250. if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
  251. var nz = 0, off = offset;
  252. nz = bin.nextZero( data, off );
  253. keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
  254. var cflag = data[ off ]; off += 2;
  255. nz = bin.nextZero( data, off );
  256. bin.readASCII( data, off, nz - off ); off = nz + 1;
  257. nz = bin.nextZero( data, off );
  258. bin.readUTF8( data, off, nz - off ); off = nz + 1;
  259. var tl = len - ( off - offset );
  260. if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
  261. else {
  262. bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
  263. text = bin.readUTF8( bfr, 0, bfr.length );
  264. }
  265. out.tabs[ type ][ keyw ] = text;
  266. } else if ( type == 'PLTE' ) {
  267. out.tabs[ type ] = bin.readBytes( data, offset, len );
  268. } else if ( type == 'hIST' ) {
  269. var pl = out.tabs[ 'PLTE' ].length / 3;
  270. out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
  271. } else if ( type == 'tRNS' ) {
  272. if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
  273. else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
  274. else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
  275. //else console.log("tRNS for unsupported color type",out.ctype, len);
  276. } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
  277. else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
  278. else if ( type == 'bKGD' ) {
  279. if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
  280. else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
  281. else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
  282. } else if ( type == 'IEND' ) {
  283. break;
  284. }
  285. //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
  286. offset += len;
  287. bin.readUint( data, offset ); offset += 4;
  288. }
  289. if ( foff != 0 ) {
  290. var fr = out.frames[ out.frames.length - 1 ];
  291. fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
  292. }
  293. out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
  294. delete out.compress; delete out.interlace; delete out.filter;
  295. return out;
  296. };
  297. UPNG.decode._decompress = function ( out, dd, w, h ) {
  298. var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
  299. if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
  300. else dd = UPNG.decode._inflate( dd, buff );
  301. if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
  302. else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
  303. return dd;
  304. };
  305. UPNG.decode._inflate = function ( data, buff ) {
  306. var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
  307. };
  308. UPNG.inflateRaw = function () {
  309. var H = {}; H.H = {}; H.H.N = function ( N, W ) {
  310. var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
  311. if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
  312. if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
  313. i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
  314. if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
  315. var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
  316. w += q; continue
  317. ;
  318. }
  319. if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
  320. v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
  321. }
  322. if ( m == 2 ) {
  323. J = A( N, d, 5 ) + 257;
  324. h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
  325. b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
  326. }
  327. for ( var c = 0;
  328. c < Q; c ++ ) {
  329. var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
  330. ;
  331. }
  332. d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
  333. d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
  334. I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
  335. ;
  336. }
  337. while ( ! 0 ) {
  338. var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
  339. W[ w ++ ] = p;
  340. } else if ( p == 256 ) {
  341. break;
  342. } else {
  343. var z = w + p - 254;
  344. if ( p > 264 ) {
  345. var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
  346. }
  347. var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
  348. d += Y & 15; while ( w < z ) {
  349. W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
  350. }
  351. w = z
  352. ;
  353. }
  354. }
  355. }
  356. return W.length == w ? W : W.slice( 0, w )
  357. ;
  358. };
  359. H.H.W = function ( N, W ) {
  360. var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
  361. };
  362. H.H.R = function ( N, W, R, V, n, A ) {
  363. var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
  364. var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
  365. if ( b <= 15 ) {
  366. A[ I ] = b; I ++;
  367. } else {
  368. var Z = 0, m = 0; if ( b == 16 ) {
  369. m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
  370. } else if ( b == 17 ) {
  371. m = 3 + l( V, n, 3 );
  372. n += 3
  373. ;
  374. } else if ( b == 18 ) {
  375. m = 11 + l( V, n, 7 ); n += 7;
  376. }
  377. var J = I + m; while ( I < J ) {
  378. A[ I ] = Z; I ++;
  379. }
  380. }
  381. }
  382. return n
  383. ;
  384. };
  385. H.H.V = function ( N, W, R, V ) {
  386. var n = 0, A = 0, l = V.length >>> 1;
  387. while ( A < R ) {
  388. var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
  389. }
  390. while ( A < l ) {
  391. V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
  392. }
  393. return n
  394. ;
  395. };
  396. H.H.n = function ( N, W ) {
  397. var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
  398. var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
  399. n = n + e[ A - 1 ] << 1; b[ A ] = n;
  400. }
  401. for ( l = 0; l < V; l += 2 ) {
  402. I = N[ l + 1 ]; if ( I != 0 ) {
  403. N[ l ] = b[ I ];
  404. b[ I ] ++
  405. ;
  406. }
  407. }
  408. };
  409. H.H.A = function ( N, W, R ) {
  410. var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
  411. var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
  412. while ( Z != m ) {
  413. var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
  414. }
  415. }
  416. };
  417. H.H.l = function ( N, W ) {
  418. var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
  419. n += 2 ) {
  420. var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
  421. }
  422. };
  423. H.H.M = function ( N, W, R ) {
  424. R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
  425. };
  426. H.H.I = function ( N, W, R ) {
  427. R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
  428. };
  429. H.H.e = function ( N, W, R ) {
  430. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
  431. };
  432. H.H.b = function ( N, W, R ) {
  433. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
  434. };
  435. H.H.Z = function ( N, W ) {
  436. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
  437. };
  438. H.H.i = function ( N, W ) {
  439. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
  440. };
  441. H.H.m = function () {
  442. var N = Uint16Array, W = Uint32Array;
  443. return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
  444. ;
  445. }();
  446. ( function () {
  447. var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
  448. var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
  449. V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
  450. N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
  451. ;
  452. }
  453. function n( A, l, M ) {
  454. while ( l -- != 0 )A.push( 0, M )
  455. ;
  456. }
  457. for ( var R = 0; R < 32; R ++ ) {
  458. N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
  459. N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
  460. ;
  461. }
  462. n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
  463. H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
  464. n( N.D, 30, 0 ); n( N.v, 320, 0 )
  465. ;
  466. }() );
  467. return H.H.N
  468. ;
  469. }();
  470. UPNG.decode._readInterlace = function ( data, out ) {
  471. var w = out.width, h = out.height;
  472. var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
  473. var img = new Uint8Array( h * bpl );
  474. var di = 0;
  475. var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
  476. var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
  477. var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
  478. var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
  479. var pass = 0;
  480. while ( pass < 7 ) {
  481. var ri = row_increment[ pass ], ci = col_increment[ pass ];
  482. var sw = 0, sh = 0;
  483. var cr = starting_row[ pass ]; while ( cr < h ) {
  484. cr += ri; sh ++;
  485. }
  486. var cc = starting_col[ pass ]; while ( cc < w ) {
  487. cc += ci; sw ++;
  488. }
  489. var bpll = Math.ceil( sw * bpp / 8 );
  490. UPNG.decode._filterZero( data, out, di, sw, sh );
  491. var y = 0, row = starting_row[ pass ];
  492. var val;
  493. while ( row < h ) {
  494. var col = starting_col[ pass ];
  495. var cdi = ( di + y * bpll ) << 3;
  496. while ( col < w ) {
  497. if ( bpp == 1 ) {
  498. val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
  499. img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
  500. }
  501. if ( bpp == 2 ) {
  502. val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
  503. img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
  504. }
  505. if ( bpp == 4 ) {
  506. val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
  507. img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
  508. }
  509. if ( bpp >= 8 ) {
  510. var ii = row * bpl + col * cbpp;
  511. for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
  512. }
  513. cdi += bpp; col += ci;
  514. }
  515. y ++; row += ri;
  516. }
  517. if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
  518. pass = pass + 1;
  519. }
  520. return img;
  521. };
  522. UPNG.decode._getBPP = function ( out ) {
  523. var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
  524. return noc * out.depth;
  525. };
  526. UPNG.decode._filterZero = function ( data, out, off, w, h ) {
  527. var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
  528. bpp = Math.ceil( bpp / 8 );
  529. var i, di, type = data[ off ], x = 0;
  530. if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
  531. if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
  532. for ( var y = 0; y < h; y ++ ) {
  533. i = off + y * bpl; di = i + y + 1;
  534. type = data[ di - 1 ]; x = 0;
  535. if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
  536. else if ( type == 1 ) {
  537. for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
  538. for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
  539. } else if ( type == 2 ) {
  540. for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
  541. } else if ( type == 3 ) {
  542. for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
  543. for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
  544. } else {
  545. for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
  546. for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
  547. }
  548. }
  549. return data;
  550. };
  551. UPNG.decode._paeth = function ( a, b, c ) {
  552. var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
  553. if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
  554. else if ( pb * pb <= pc * pc ) return b;
  555. return c;
  556. };
  557. UPNG.decode._IHDR = function ( data, offset, out ) {
  558. var bin = UPNG._bin;
  559. out.width = bin.readUint( data, offset ); offset += 4;
  560. out.height = bin.readUint( data, offset ); offset += 4;
  561. out.depth = data[ offset ]; offset ++;
  562. out.ctype = data[ offset ]; offset ++;
  563. out.compress = data[ offset ]; offset ++;
  564. out.filter = data[ offset ]; offset ++;
  565. out.interlace = data[ offset ]; offset ++;
  566. };
  567. UPNG._bin = {
  568. nextZero: function ( data, p ) {
  569. while ( data[ p ] != 0 ) p ++; return p;
  570. },
  571. readUshort: function ( buff, p ) {
  572. return ( buff[ p ] << 8 ) | buff[ p + 1 ];
  573. },
  574. writeUshort: function ( buff, p, n ) {
  575. buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
  576. },
  577. readUint: function ( buff, p ) {
  578. return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
  579. },
  580. writeUint: function ( buff, p, n ) {
  581. buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
  582. },
  583. readASCII: function ( buff, p, l ) {
  584. var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
  585. },
  586. writeASCII: function ( data, p, s ) {
  587. for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
  588. },
  589. readBytes: function ( buff, p, l ) {
  590. var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
  591. },
  592. pad: function ( n ) {
  593. return n.length < 2 ? '0' + n : n;
  594. },
  595. readUTF8: function ( buff, p, l ) {
  596. var s = '', ns;
  597. for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
  598. try {
  599. ns = decodeURIComponent( s );
  600. } catch ( e ) {
  601. return UPNG._bin.readASCII( buff, p, l );
  602. }
  603. return ns;
  604. }
  605. };
  606. UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
  607. var w = Math.min( sw, tw ), h = Math.min( sh, th );
  608. var si = 0, ti = 0;
  609. for ( var y = 0; y < h; y ++ )
  610. for ( var x = 0; x < w; x ++ ) {
  611. if ( xoff >= 0 && yoff >= 0 ) {
  612. si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
  613. } else {
  614. si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
  615. }
  616. if ( mode == 0 ) {
  617. tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
  618. } else if ( mode == 1 ) {
  619. var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
  620. var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
  621. var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
  622. tb[ ti + 3 ] = 255 * oa;
  623. tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
  624. tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
  625. tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
  626. } else if ( mode == 2 ) { // copy only differences, otherwise zero
  627. var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
  628. var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
  629. if ( fa == ba && fr == br && fg == bg && fb == bb ) {
  630. tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
  631. } else {
  632. tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
  633. }
  634. } else if ( mode == 3 ) { // check if can be blended
  635. var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
  636. var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
  637. if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
  638. //if(fa!=255 && ba!=0) return false;
  639. if ( fa < 220 && ba > 20 ) return false;
  640. }
  641. }
  642. return true;
  643. };
  644. export { RGBMLoader };