FilmPass.js 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. import {
  2. ShaderMaterial,
  3. UniformsUtils
  4. } from 'three';
  5. import { Pass, FullScreenQuad } from './Pass.js';
  6. import { FilmShader } from '../shaders/FilmShader.js';
  7. class FilmPass extends Pass {
  8. constructor( intensity = 0.5, grayscale = false ) {
  9. super();
  10. const shader = FilmShader;
  11. this.uniforms = UniformsUtils.clone( shader.uniforms );
  12. this.material = new ShaderMaterial( {
  13. name: shader.name,
  14. uniforms: this.uniforms,
  15. vertexShader: shader.vertexShader,
  16. fragmentShader: shader.fragmentShader
  17. } );
  18. this.uniforms.intensity.value = intensity; // (0 = no effect, 1 = full effect)
  19. this.uniforms.grayscale.value = grayscale;
  20. this.fsQuad = new FullScreenQuad( this.material );
  21. }
  22. render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
  23. this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
  24. this.uniforms[ 'time' ].value += deltaTime;
  25. if ( this.renderToScreen ) {
  26. renderer.setRenderTarget( null );
  27. this.fsQuad.render( renderer );
  28. } else {
  29. renderer.setRenderTarget( writeBuffer );
  30. if ( this.clear ) renderer.clear();
  31. this.fsQuad.render( renderer );
  32. }
  33. }
  34. dispose() {
  35. this.material.dispose();
  36. this.fsQuad.dispose();
  37. }
  38. }
  39. export { FilmPass };