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- import {
- HalfFloatType,
- NoBlending,
- ShaderMaterial,
- UniformsUtils,
- WebGLRenderTarget
- } from 'three';
- import { Pass, FullScreenQuad } from './Pass.js';
- import { CopyShader } from '../shaders/CopyShader.js';
- class SavePass extends Pass {
- constructor( renderTarget ) {
- super();
- const shader = CopyShader;
- this.textureID = 'tDiffuse';
- this.uniforms = UniformsUtils.clone( shader.uniforms );
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- blending: NoBlending
- } );
- this.renderTarget = renderTarget;
- if ( this.renderTarget === undefined ) {
- this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
- this.renderTarget.texture.name = 'SavePass.rt';
- }
- this.needsSwap = false;
- this.fsQuad = new FullScreenQuad( this.material );
- }
- render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
- if ( this.uniforms[ this.textureID ] ) {
- this.uniforms[ this.textureID ].value = readBuffer.texture;
- }
- renderer.setRenderTarget( this.renderTarget );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- setSize( width, height ) {
- this.renderTarget.setSize( width, height );
- }
- dispose() {
- this.renderTarget.dispose();
- this.material.dispose();
- this.fsQuad.dispose();
- }
- }
- export { SavePass };
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