AfterimageShader.js 903 B

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  1. /**
  2. * Afterimage shader
  3. * I created this effect inspired by a demo on codepen:
  4. * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  5. */
  6. const AfterimageShader = {
  7. name: 'AfterimageShader',
  8. uniforms: {
  9. 'damp': { value: 0.96 },
  10. 'tOld': { value: null },
  11. 'tNew': { value: null }
  12. },
  13. vertexShader: /* glsl */`
  14. varying vec2 vUv;
  15. void main() {
  16. vUv = uv;
  17. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  18. }`,
  19. fragmentShader: /* glsl */`
  20. uniform float damp;
  21. uniform sampler2D tOld;
  22. uniform sampler2D tNew;
  23. varying vec2 vUv;
  24. vec4 when_gt( vec4 x, float y ) {
  25. return max( sign( x - y ), 0.0 );
  26. }
  27. void main() {
  28. vec4 texelOld = texture2D( tOld, vUv );
  29. vec4 texelNew = texture2D( tNew, vUv );
  30. texelOld *= damp * when_gt( texelOld, 0.1 );
  31. gl_FragColor = max(texelNew, texelOld);
  32. }`
  33. };
  34. export { AfterimageShader };