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- /**
- * Exposure shader
- */
- const ExposureShader = {
- name: 'ExposureShader',
- uniforms: {
- 'tDiffuse': { value: null },
- 'exposure': { value: 1.0 }
- },
- vertexShader: /* glsl */`
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: /* glsl */`
- uniform float exposure;
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- gl_FragColor = texture2D( tDiffuse, vUv );
- gl_FragColor.rgb *= exposure;
- }`
- };
- export { ExposureShader };
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