Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

nerdchanii dfa937bb7b Manual: Modify korean docs headers, title, meta text (#23949) hace 3 años
.github 4dd0ddc09d Update pull_request_template.md hace 3 años
build 3d63f90664 Updated builds. hace 3 años
docs 3489c3bf6b Docs: Fix color values in material browser. (#23948) hace 3 años
editor 12204a5718 Editor: Add capsule geometry. (#23914) hace 3 años
examples 66d3ccb3bd BufferGeometryUtils: Remove use of old Material.morphTargets property (#23955) hace 3 años
files f9ceca4ffe Make headers stand out in API reference (#22948) hace 3 años
manual dfa937bb7b Manual: Modify korean docs headers, title, meta text (#23949) hace 3 años
src a24e980373 Material: Move fog property to materials which support it. (#23939) hace 3 años
test b857c9d6bb Math: Make Euler, Quaternion and Color iterable. (#23796) hace 3 años
utils 144c217b26 More clean up. (#23380) hace 3 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 6bab8bdef3 test-treeshake: Add rollup-plugin-visualizer (#21657) hace 4 años
.lgtm.yml 9c3b8dd8d2 add lgtm config (#23062) hace 3 años
LICENSE 484f9e24f2 Update LICENSE (#23131) hace 3 años
README.md f6ce66a53b Update README.md hace 3 años
icon.png 9760d3d86b Optimize icon image (#23238) hace 3 años
package-lock.json d1a8d3b531 Updated package.json deps (#23900) hace 3 años
package.json d1a8d3b531 Updated package.json deps (#23900) hace 3 años

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

// init

const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases