Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

shizhenlei e04da02276 Cameras Chinese translation 7 anos atrás
.github a1daef37e5 r95 7 anos atrás
build fb933b5b97 Updated builds. 7 anos atrás
docs e04da02276 Cameras Chinese translation 7 anos atrás
editor 0b76ce4b77 Global: Improve code style 7 anos atrás
examples 651c3cd8f0 Merge pull request #14793 from gkjohnson/vrml-scope-fix 7 anos atrás
src 97d4a9c34b clean up 7 anos atrás
test e54b65829c BufferGeometryUtils: Fix test path. 7 anos atrás
utils f9c5ee5999 Utils: externs clean up. 7 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anos atrás
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 anos atrás
.travis.yml 3f191c3999 Travis CI 7 anos atrás
LICENSE 5498e9ec31 Update LICENSE 7 anos atrás
README.md 3793deda57 README: Minor changes. 7 anos atrás
package-lock.json 4b11d315e9 Dev: Switch to http-server 7 anos atrás
package.json 5ec081194b Disable http-server caching 7 anos atrás
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases