Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e04da83437 Merge pull request #10132 from looeee/docs/core/improve před 9 roky
.github 97c27038df Update ISSUE_TEMPLATE.md před 9 roky
build cf774e6d29 Updated builds. před 9 roky
docs e04da83437 Merge pull request #10132 from looeee/docs/core/improve před 9 roky
editor e416bc7b94 Editor warning fix (#10098) před 9 roky
examples 5cea1894e4 Merge pull request #10100 from takahirox/MMDExporter před 9 roky
src e9122654d2 Removed gaussianPdf from common.glsl. Fixes #10113 před 9 roky
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) před 9 roky
utils 0b86af3923 Removed outdated codestyle util. před 9 roky
.eslintrc 3336374aea Add MrDoob Code Style ESLint support před 9 roky
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 před 10 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 10 roky
LICENSE c2e049403f Update LICENSE před 10 roky
README.md 4704a6e148 add badging to README.md (#9992) před 9 roky
bower.json 635b3e274d Fix bower.json ignores před 10 roky
package.json 3336374aea Add MrDoob Code Style ESLint support před 9 roky
rollup.config.js a07034d566 Removed sourceMaps generation for now. před 9 roky

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases