Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Daniel e152c2bc2a CmdSetGeometry now uses THREE.ObjectLoader().parseGeometries() 10 gadi atpakaļ
build 26f31198af Updated builds. 10 gadi atpakaļ
docs 2324c4e8c6 Merge pull request #7064 from jee7/master 10 gadi atpakaļ
editor e152c2bc2a CmdSetGeometry now uses THREE.ObjectLoader().parseGeometries() 10 gadi atpakaļ
examples 472ed080fc Merged changes from master- into dev-branch #17 10 gadi atpakaļ
src b9a2372f23 DataTexture clean up. 10 gadi atpakaļ
test e58ff75e6e added test for CmdSetGeometry 10 gadi atpakaļ
utils 0dbd4b3ae8 Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead? 10 gadi atpakaļ
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 gadi atpakaļ
.npmignore 99d4757bd4 Add NPM support 10 gadi atpakaļ
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 gadi atpakaļ
LICENSE c12770459e change *copy; to © 10 gadi atpakaļ
README.md b113db75e1 <canvas> -> `WebGL` 10 gadi atpakaļ
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 gadi atpakaļ
package.json faa8745f58 Add unit tests 10 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases