Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Daniel e152c2bc2a CmdSetGeometry now uses THREE.ObjectLoader().parseGeometries() 10 年之前
build 26f31198af Updated builds. 10 年之前
docs 2324c4e8c6 Merge pull request #7064 from jee7/master 10 年之前
editor e152c2bc2a CmdSetGeometry now uses THREE.ObjectLoader().parseGeometries() 10 年之前
examples 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
src b9a2372f23 DataTexture clean up. 10 年之前
test e58ff75e6e added test for CmdSetGeometry 10 年之前
utils 0dbd4b3ae8 Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead? 10 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 99d4757bd4 Add NPM support 10 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE c12770459e change *copy; to © 10 年之前
README.md b113db75e1 <canvas> -> `WebGL` 10 年之前
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 年之前
package.json faa8745f58 Add unit tests 10 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases