Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e2f0d96c8f Merge pull request #16036 from Oletus/afterimage-resize 6 роки тому
.github 327c9dde64 r102 6 роки тому
build de34d4e695 Updated builds. 6 роки тому
docs 4e7e5cbb3d Merge pull request #16018 from bakerman/patch-1 6 роки тому
editor 4fb74e3bc8 Editor: Improved UI.Number touch support. 6 роки тому
examples e2f0d96c8f Merge pull request #16036 from Oletus/afterimage-resize 6 роки тому
src 7946bd5d97 Merge pull request #14494 from donmccurdy/feat-animationutils-clone 6 роки тому
test 61a49191a8 Update BufferGeometry tets 6 роки тому
utils 20378c5800 Merge pull request #15997 from linbingquan/clean-up 6 роки тому
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore ccd86cc603 Include declaration files in npm package 6 роки тому
.travis.yml 294d4b291a Tests against latest node 7 роки тому
LICENSE 3b38509773 Update LICENSE 6 роки тому
README.md b36f4af69d Clarify availability of renderers 6 роки тому
package-lock.json 66863f3262 Editor: Removed Electron 6 роки тому
package.json 66863f3262 Editor: Removed Electron 6 роки тому
rollup-examples.config.js 3bac627f55 Clean up. 6 роки тому
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 роки тому

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases