Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Luis E. Fraguada e5ae7d153b Update ObjectLoader.js to load different maps 11 лет назад
build ebbc2ed881 Updated builds. 11 лет назад
docs 8a2fb4280b Added missing constants. 11 лет назад
editor b3cdf8bf79 Editor: Hacky/temporal VR implementation. 11 лет назад
examples 72d38a502a SoftwareRenderer: Simplified Texture logic and using material/texture update events. 11 лет назад
src e5ae7d153b Update ObjectLoader.js to load different maps 11 лет назад
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 11 лет назад
utils a00344f93b Restored original scene graph logic which does not try and preserve child/parent hierarchies 11 лет назад
.gitignore 6536ce7052 gitignore node_modules 12 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 лет назад
LICENSE c12770459e change *copy; to © 11 лет назад
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 лет назад
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 11 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases