Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 e6171f7703 Update dev dependencies 7 yıl önce
.github a1daef37e5 r95 7 yıl önce
build de785e8611 Updated builds. 7 yıl önce
docs a6ed5e903e Removed unusable property 7 yıl önce
editor 89a4f80215 Merge pull request #14170 from arodic/transform-controls 7 yıl önce
examples 7b9cbb4788 Merge pull request #14629 from donmccurdy/examples-keyframes-glb 7 yıl önce
src 5703d81cb7 Remove linter warning 7 yıl önce
test 251ebc873f Merge pull request #14385 from donmccurdy/animation-optimize-optout-v3 7 yıl önce
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 yıl önce
.travis.yml 3f191c3999 Travis CI 7 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md e1f9e8541a README: Added Travis badge 7 yıl önce
package-lock.json e6171f7703 Update dev dependencies 7 yıl önce
package.json e6171f7703 Update dev dependencies 7 yıl önce
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases