Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e7f7d51f4e Example clean up. 9 vuotta sitten
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 vuotta sitten
build dd7def00c1 Updated builds. 9 vuotta sitten
docs 7e0a836ef1 .setViewOffset method for OrthographicCamera (#8872) 9 vuotta sitten
editor 72403cb748 Editor: Fixed edit button. 9 vuotta sitten
examples e7f7d51f4e Example clean up. 9 vuotta sitten
src 3d220dc0d9 Audio: Clean up. 9 vuotta sitten
test ef57b34bba Benchmarks Suite Added (#8999) 9 vuotta sitten
utils 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 vuotta sitten
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 vuotta sitten
LICENSE c2e049403f Update LICENSE 9 vuotta sitten
README.md 84e6749fa3 Simplified README 9 vuotta sitten
bower.json 635b3e274d Fix bower.json ignores 10 vuotta sitten
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases