Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Paul Masson e8f941278e Typo 7 yıl önce
.github 0949e59f3a r94 7 yıl önce
build 0949e59f3a r94 7 yıl önce
docs e8f941278e Typo 7 yıl önce
editor a4e6fa2657 Global: Clean up 7 yıl önce
examples 64346d5663 SVGLoader: Fixed Zz case crash. 7 yıl önce
src 0949e59f3a r94 7 yıl önce
test 435031a119 Revert "AnimationMixer: Move validate/optimization call, allow opt-out." 7 yıl önce
utils baf0d97c5b Removed CTM, FBX, msgpack and UTF8 converters. 7 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 yıl önce
.travis.yml 3f191c3999 Travis CI 7 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md e1f9e8541a README: Added Travis badge 7 yıl önce
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 yıl önce
package.json 0949e59f3a r94 7 yıl önce
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases