Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 e90ca7df63 CurveExtras: Format 8 lat temu
.github 97c27038df Update ISSUE_TEMPLATE.md 8 lat temu
build b075659187 Updated builds. 8 lat temu
docs 66b476d67d Fixed src links in docs 8 lat temu
editor c9dd661e5f Editor: Reduce number precision when exporting. 8 lat temu
examples e90ca7df63 CurveExtras: Format 8 lat temu
src eea1697ecc BufferGeometry: Fixed .copy() 8 lat temu
test b23734b85a Fix typo, add a unit test 8 lat temu
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. 8 lat temu
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 lat temu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 lat temu
LICENSE c2e049403f Update LICENSE 9 lat temu
README.md 09310167c2 Fixed Link to Migration Guide 8 lat temu
package.json 3ac9be75e2 r83 8 lat temu
rollup.config.js 205b25856b Clean up. 8 lat temu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases