Shape.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Path] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">
  14. Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
  15. [page:ShapeGeometry], to get points, or to get triangulated faces.
  16. </div>
  17. <code>
  18. var heartShape = new THREE.Shape();
  19. heartShape.moveTo( 25, 25 );
  20. heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
  21. heartShape.bezierCurveTo( 30, 0, 30, 35,30,35 );
  22. heartShape.bezierCurveTo( 30, 55, 10, 77, 25, 95 );
  23. heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
  24. heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
  25. heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
  26. var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
  27. var geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
  28. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
  29. </code>
  30. <h2>Examples</h2>
  31. <div>
  32. [example:webgl_geometry_shapes geometry / shapes ]<br/>
  33. [example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
  34. [example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
  35. [example:webgl_particles_shapes particles / shapes ]
  36. </div>
  37. <h2>Constructor</h2>
  38. <h3>[name]()</h3>
  39. <h2>Properties</h2>
  40. <div>See the base [page:Path] class for common properties.</div>
  41. <h3>[property:array holes]</h3>
  42. <div>An array of [page:Path paths] that define the holes in the shape.</div>
  43. <h2>Methods</h2>
  44. <div>See the base [page:Path] class for common methods.</div>
  45. <h3>[method:Array extractAllPoints]( [page:Integer divisions] )</h3>
  46. <div>
  47. divisions -- The fineness of the result.<br /><br />
  48. Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
  49. <code>
  50. {
  51. shape
  52. holes
  53. }
  54. </code>
  55. where shape and holes are arrays of [page:Vector2 Vector2s].
  56. </div>
  57. <h3>[method:Object extractPoints]( [page:Integer divisions] )</h3>
  58. <div>This is identical to [page:.extractAllPoints].</div>
  59. <h3>[method:Array getPointsHoles]( [page:Integer divisions] )</h3>
  60. <div>
  61. divisions -- The fineness of the result.<br /><br />
  62. Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
  63. </div>
  64. <h2>Source</h2>
  65. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  66. </body>
  67. </html>