Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e90eaf6da9 Merge pull request #15830 from takahirox/ResetViewportWebXRManager há 6 anos atrás
.github edaceba048 r101 há 6 anos atrás
build dfd52aa024 Updated builds. há 6 anos atrás
docs f43afbd9ae Merge pull request #15842 from gogoend/zh_doc há 6 anos atrás
editor 0d695cccd6 Editor: Removed instanceof usage. há 6 anos atrás
examples a8aa4ba314 Correct spelling há 6 anos atrás
src e90eaf6da9 Merge pull request #15830 from takahirox/ResetViewportWebXRManager há 6 anos atrás
test 61a49191a8 Update BufferGeometry tets há 6 anos atrás
utils eebed390cb Added modularize script. há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore há 7 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package há 6 anos atrás
.travis.yml 294d4b291a Tests against latest node há 7 anos atrás
LICENSE 3b38509773 Update LICENSE há 6 anos atrás
README.md 9e7bddd9e5 README: Changed build-size badge service. há 6 anos atrás
package-lock.json fc8466ae63 Updated package.json há 6 anos atrás
package.json fc8466ae63 Updated package.json há 6 anos atrás
rollup-examples.config.js 3bac627f55 Clean up. há 6 anos atrás
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R há 6 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases