Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e94b93ddc8 Merge pull request #21015 from Mugen87/dev2 před 4 roky
.github b4be803311 Update CONTRIBUTING.md před 4 roky
build c5f10c753f Updated builds. před 4 roky
docs 7c51756a53 Removed OBJLoader2 and OBJLoader2Parallel před 4 roky
editor 6e8bcbd5b9 Editor: Use pointer events in App. před 4 roky
examples 3d9eb8347a Simplified and improved RectAreaLight example. před 4 roky
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 před 4 roky
src bac87e0814 Object3D: Stop Geometry support in raycast(). před 4 roky
test bac87e0814 Object3D: Stop Geometry support in raycast(). před 4 roky
utils 1866617070 Exporters: Remove Geometry support. před 4 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore 08bac6a468 cleanup před 5 roky
LICENSE 75406c6313 Update LICENSE před 4 roky
README.md b9f817e265 README: Changed frame-based animation to time-based animation. před 4 roky
icon.png c69db34ef8 Added icon.png před 6 roky
package-lock.json 39d529a0ec Updated: package.json před 4 roky
package.json 39d529a0ec Updated: package.json před 4 roky

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases