Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro ea4cea2638 Support non texture.sampler specified glTF file 8 jaren geleden
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 jaren geleden
build 3c1699eeee Updated builds. 8 jaren geleden
docs c8b92befe3 Removed deprecated animation entities 8 jaren geleden
editor c8b92befe3 Removed deprecated animation entities 8 jaren geleden
examples ea4cea2638 Support non texture.sampler specified glTF file 8 jaren geleden
src d57cbd58d8 Merge pull request #11250 from takahirox/FixStandardShader 8 jaren geleden
test f9f4827a59 fix comparison with -0 in Math.js 8 jaren geleden
utils c8b92befe3 Removed deprecated animation entities 8 jaren geleden
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 jaren geleden
LICENSE 6c2e03fea6 Update LICENSE 8 jaren geleden
README.md 09310167c2 Fixed Link to Migration Guide 8 jaren geleden
bower.json d271add4e8 Added bower.json back. See #10431 8 jaren geleden
package.json a1fb0b5b3f Updated package.json 8 jaren geleden
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 jaren geleden

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases