Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue ecde6fd1df Fixed error in Matrix4 doc преди 8 години
.github 97c27038df Update ISSUE_TEMPLATE.md преди 9 години
build b075659187 Updated builds. преди 8 години
docs ecde6fd1df Fixed error in Matrix4 doc преди 8 години
editor c9dd661e5f Editor: Reduce number precision when exporting. преди 8 години
examples 999387a28c Merge pull request #10444 from Vbitz/oculus-touch-support преди 8 години
src c8265b9bd3 Deprecated THREE.Curve.create() and clean up. преди 8 години
test b23734b85a Fix typo, add a unit test преди 8 години
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. преди 8 години
.gitignore d9ca12ad15 Ignore npm-debug.log files преди 8 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE c2e049403f Update LICENSE преди 9 години
README.md 09310167c2 Fixed Link to Migration Guide преди 8 години
package.json 3ac9be75e2 r83 преди 8 години
rollup.config.js 205b25856b Clean up. преди 8 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases