Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jaume Sanchez ece651535e Added support for search param to examples (#9157) 9 rokov pred
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 rokov pred
build c9e7c2eb10 Updated builds. 9 rokov pred
docs ece651535e Added support for search param to examples (#9157) 9 rokov pred
editor f49342d73e Editor: Clean up. 9 rokov pred
examples ece651535e Added support for search param to examples (#9157) 9 rokov pred
src 6df2c331f8 Shapes refactor (#9079) 9 rokov pred
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 rokov pred
utils fc1159a641 Added normal_flip.glsl 9 rokov pred
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 rokov pred
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 rokov pred
LICENSE c2e049403f Update LICENSE 10 rokov pred
README.md 84e6749fa3 Simplified README 9 rokov pred
bower.json 635b3e274d Fix bower.json ignores 10 rokov pred
package.json 93c9354736 r78 9 rokov pred

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases