Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 ecf84209fc QuickHull: Remove remaining soft tabs 7 лет назад
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 лет назад
build 5a06b35c2b Updated builds. 7 лет назад
docs 30d3b261bf Update list.js 7 лет назад
editor d2d3418324 Change colour => color 7 лет назад
examples ecf84209fc QuickHull: Remove remaining soft tabs 7 лет назад
src a3b777113a AnimationObjectGroup clean up. 7 лет назад
test 5a3c3fae9f Merge pull request #13008 from gero3/UpdateUnitTestAnimationAction 7 лет назад
utils c713e695b9 assignement to itself is unnessecary 7 лет назад
.gitignore 139be23873 visual studio folder can safely be ignored 7 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md 582cc2c7e8 Improved README example 8 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json 41ce4304aa Merge pull request #13010 from gero3/DevTestcommand 7 лет назад
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 лет назад

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases