2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ecf862c499 Merge pull request #20903 from Mcgode/edge-split-keep-normals 4 жил өмнө
.github ffa72a4e66 Update CONTRIBUTING.md 4 жил өмнө
build 7253ce62fb Updated builds. 4 жил өмнө
docs de52c8a0ba Merge pull request #20923 from Ph0tonic/patch-1 4 жил өмнө
editor f5d1f18539 Editor: Clean up. 4 жил өмнө
examples ecf862c499 Merge pull request #20903 from Mcgode/edge-split-keep-normals 4 жил өмнө
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 жил өмнө
src 1431bbff67 Merge pull request #20910 from jasonsturges/typo/horizontal 4 жил өмнө
test 606b7f0df9 Merge pull request #20900 from takahirox/ExampleUnitTest 4 жил өмнө
utils 78d9b00744 Merge branch 'dev' into UtilsModularizeJsEscapeNtoEOL 4 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md 1d96c8105f Update README.md 4 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json b429478bdd Update documentation 4 жил өмнө
package.json 002ce5c79f Tests: Add npm run test-unit-examples command 4 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases