Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Kyle Larson ed26738cf8 Possible support for multiple animations? 8 jaren geleden
.github 97c27038df Update ISSUE_TEMPLATE.md 9 jaren geleden
build 24f0d2d655 Updated builds. 8 jaren geleden
docs bc2fd940af Merge pull request #9980 from looeee/docs/constants/drawModes/improve 8 jaren geleden
editor 1d3022bc4d Arrange file modes : 755 => 644 8 jaren geleden
examples ed26738cf8 Possible support for multiple animations? 8 jaren geleden
src 8bbaffa230 Merge pull request #10205 from Mugen87/latest 8 jaren geleden
test 1d3022bc4d Arrange file modes : 755 => 644 8 jaren geleden
utils 1d3022bc4d Arrange file modes : 755 => 644 8 jaren geleden
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 jaren geleden
LICENSE c2e049403f Update LICENSE 9 jaren geleden
README.md 4704a6e148 add badging to README.md (#9992) 8 jaren geleden
bower.json 635b3e274d Fix bower.json ignores 10 jaren geleden
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 jaren geleden
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 jaren geleden

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases