Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy ed6042c5f4 Triangle: Add note about barycentric coordinates in .containsPoint() docs. преди 7 години
.github 49993c2dc9 Added codepen templates and updated jsfiddles преди 7 години
build e371d6e789 Updated builds. преди 7 години
docs ed6042c5f4 Triangle: Add note about barycentric coordinates in .containsPoint() docs. преди 7 години
editor a57b15306e Clean up. преди 7 години
examples 8cd7106a35 Added Tiled forward example to the list. преди 7 години
src 325d819011 Merge pull request #11582 from wizgrav/dev преди 7 години
test 8485ffd481 Add crossFadeFrom & crossFadeTo преди 7 години
utils c713e695b9 assignement to itself is unnessecary преди 7 години
.gitignore 139be23873 visual studio folder can safely be ignored преди 7 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md 582cc2c7e8 Improved README example преди 8 години
bower.json d271add4e8 Added bower.json back. See #10431 преди 8 години
package.json 41ce4304aa Merge pull request #13010 from gero3/DevTestcommand преди 7 години
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 преди 7 години

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases