Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ed9412dc7d Added webgl_panorama_cube example. 9 éve
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 éve
build 9fbac43141 Updated builds. 9 éve
docs 7e0a836ef1 .setViewOffset method for OrthographicCamera (#8872) 9 éve
editor 5b491ed32d added delete button support in editor (#9053) 9 éve
examples ed9412dc7d Added webgl_panorama_cube example. 9 éve
src 8ff7a4ba08 Refs #9057 : Fix test for property existence in property binding in the case if property is a false boolean or a numeric equal to zero (#9064) 9 éve
test ef57b34bba Benchmarks Suite Added (#8999) 9 éve
utils 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 éve
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 éve
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 éve
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README.md 84e6749fa3 Simplified README 9 éve
bower.json 635b3e274d Fix bower.json ignores 10 éve
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases