Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ee34ef1ba0 Merge pull request #14933 from looeee/fbxloader_transform_improvement 7 yıl önce
.github ce501ae22b r96 7 yıl önce
build a209893b3e Updated builds. 7 yıl önce
docs 09abcb589e fixed typo 7 yıl önce
editor 42e4ab65a9 WebXR: Update tokens 7 yıl önce
examples ee34ef1ba0 Merge pull request #14933 from looeee/fbxloader_transform_improvement 7 yıl önce
src 1a1772c0e8 Fix wrong place of isQuaternion property 7 yıl önce
test 21c617c96f fix bug add white space 7 yıl önce
utils f9c5ee5999 Utils: externs clean up. 7 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 yıl önce
.travis.yml 294d4b291a Tests against latest node 7 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md 3793deda57 README: Minor changes. 7 yıl önce
package-lock.json 7ffd4d95c0 Dev: Remove Uglify 7 yıl önce
package.json 7dcba1d35a fix merge conflict 7 yıl önce
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases