Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ef1305c697 Shoe physic bodies in mmd example by default. 8 yıl önce
.github 97c27038df Update ISSUE_TEMPLATE.md 8 yıl önce
build 1d6bc8da89 Updated builds. 8 yıl önce
docs 916a1b6610 Improved documentation for GLState constants (#9982) 8 yıl önce
editor 102497da42 Docs/Examples: Renamed XHRLoader to FileLoader. 8 yıl önce
examples ef1305c697 Shoe physic bodies in mmd example by default. 8 yıl önce
src 0d47a62f8d Add setOverrideMimeType() to XHRLoader (#9959) 8 yıl önce
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) 9 yıl önce
utils c1b8d4c9ef Improved build instructions. 9 yıl önce
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 yıl önce
LICENSE c2e049403f Update LICENSE 9 yıl önce
README.md 2baa7f986e I moved the build instructions. (#9946) 8 yıl önce
bower.json 635b3e274d Fix bower.json ignores 9 yıl önce
package.json b781b229f8 Simplify repository url (#9947) 8 yıl önce
rollup.config.js c03600ba3f Add sourcemaps (#9949) 8 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases