Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog ef4fe73bc3 STLLoader: Buffer Geometry for ASCII files (#10055) преди 8 години
.github 97c27038df Update ISSUE_TEMPLATE.md преди 9 години
build 539c35036a Updated builds. преди 8 години
docs a22f87b0e8 ReCreated constants /core (#10080) преди 8 години
editor ce58da163a MeshPhysicalMaterial JSON and editor support (#10051) преди 8 години
examples ef4fe73bc3 STLLoader: Buffer Geometry for ASCII files (#10055) преди 8 години
src 1c8aab2c52 WebGLLight: Removed THREE references. преди 8 години
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) преди 8 години
utils 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) преди 8 години
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 преди 10 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE c2e049403f Update LICENSE преди 9 години
README.md 4704a6e148 add badging to README.md (#9992) преди 8 години
bower.json 635b3e274d Fix bower.json ignores преди 10 години
package.json 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) преди 8 години
rollup.config.js a07034d566 Removed sourceMaps generation for now. преди 8 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases