Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 efbb018fe4 JSM: Added module and TS file for ConvexHull and ConvexGeometry. 6 vuotta sitten
.github 93e72ba7b2 r104 6 vuotta sitten
build d65c008b5c Updated builds. 6 vuotta sitten
docs efbb018fe4 JSM: Added module and TS file for ConvexHull and ConvexGeometry. 6 vuotta sitten
editor 193cc3841a Merge pull request #16252 from Temdog007/editor/PointsUI 6 vuotta sitten
examples efbb018fe4 JSM: Added module and TS file for ConvexHull and ConvexGeometry. 6 vuotta sitten
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc 6 vuotta sitten
src 80f77286a1 Merge pull request #16596 from sciecode/dev2 6 vuotta sitten
test a68345898a Triangle: include isFrontFacing 6 vuotta sitten
utils efbb018fe4 JSM: Added module and TS file for ConvexHull and ConvexGeometry. 6 vuotta sitten
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
.travis.yml 294d4b291a Tests against latest node 7 vuotta sitten
LICENSE 3b38509773 Update LICENSE 6 vuotta sitten
README.md 09f0fb45a5 Fix typo 6 vuotta sitten
package-lock.json 18dc6ccfc5 Updated package-lock.json 6 vuotta sitten
package.json e84a71ab66 add indent rule for typescript 6 vuotta sitten
rollup-examples.config.js 3bac627f55 Clean up. 6 vuotta sitten
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 vuotta sitten

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases