Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog efcf5d2620 Restore LightShadow export for now. #20147 преди 5 години
.github c9a83cdb1c Package.json: Added "lint-fix" script (#20033) преди 5 години
build 6f9860fee5 Updated builds. преди 5 години
docs 1b3da32301 CubeCamera docs: Remove use of deprecated APIs преди 5 години
editor b49002ca8a Editor: Added missing dependency to sw.js преди 5 години
examples 45b2f2e585 Fix types for Line2 преди 5 години
files 688117aa7f Examples: Improvements to minimal list mode. преди 5 години
src efcf5d2620 Restore LightShadow export for now. #20147 преди 5 години
test d290ea2f43 Merge pull request #20125 from munrocket/cleanup преди 5 години
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup преди 5 години
.editorconfig f1ba3a32ed Remove indent size from .editorconfig преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore 08bac6a468 cleanup преди 5 години
LICENSE e122db35fe Update LICENSE преди 5 години
README.md 34af368f97 README: Fixed import path. преди 5 години
icon.png c69db34ef8 Added icon.png преди 6 години
package-lock.json 76514b4661 Updated: package.json преди 5 години
package.json 627afc65a6 no linting jsm folder преди 5 години

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases