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Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f0715ce3d0 Merge pull request #5023 from gero3/patch-26 11 жил өмнө
build 19c6cb17a6 Updated builds. 11 жил өмнө
docs 682d645d03 Updated documentation for MeshBasicMaterial, MeshLambertMaterial, and MeshPhongMaterial to include information about the alphaMap property. 11 жил өмнө
editor b3a0efc440 Editor: Revert to use three.min.js 11 жил өмнө
examples 2eb8149715 cleanup loader 11 жил өмнө
src a035287925 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 11 жил өмнө
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 жил өмнө
utils 5d7807d556 Added alpha map fragment shader sources to the build includes. 11 жил өмнө
.gitignore 6536ce7052 gitignore node_modules 11 жил өмнө
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 жил өмнө
LICENSE 4857e75774 Update LICENSE 11 жил өмнө
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 жил өмнө
bower.json 999d0dabe4 Update bower.json 11 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases