Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f071a860b1 Merge pull request #13595 from takahirox/FlattenUUID 7 лет назад
.github 28894ccbc0 r91 7 лет назад
build 28894ccbc0 r91 7 лет назад
docs eb3aad8bc1 Merge pull request #13592 from takahirox/UpdateBrowserSupportDoc 7 лет назад
editor f66fc35c69 Merge pull request #13339 from 1d2d3d/LegacyGLTFLoaderMinimalShaderUpdate 7 лет назад
examples 64ec761a56 Fixed position of cubes emission in daydream/gearvr examples. 7 лет назад
src b4812b4a11 Flatten UUID with .toUpperCase() to save heap memory space. 7 лет назад
test 5295aa4034 Merge pull request #13575 from Mugen87/dev7 7 лет назад
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 139be23873 visual studio folder can safely be ignored 7 лет назад
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md f652e9eccc README: Moved gitter link and added link to slack 7 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json 28894ccbc0 r91 7 лет назад
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases