Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f071a860b1 Merge pull request #13595 from takahirox/FlattenUUID 7 年之前
.github 28894ccbc0 r91 7 年之前
build 28894ccbc0 r91 7 年之前
docs eb3aad8bc1 Merge pull request #13592 from takahirox/UpdateBrowserSupportDoc 7 年之前
editor f66fc35c69 Merge pull request #13339 from 1d2d3d/LegacyGLTFLoaderMinimalShaderUpdate 7 年之前
examples 64ec761a56 Fixed position of cubes emission in daydream/gearvr examples. 7 年之前
src b4812b4a11 Flatten UUID with .toUpperCase() to save heap memory space. 7 年之前
test 5295aa4034 Merge pull request #13575 from Mugen87/dev7 7 年之前
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore 139be23873 visual studio folder can safely be ignored 7 年之前
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 年之前
LICENSE 5498e9ec31 Update LICENSE 7 年之前
README.md f652e9eccc README: Moved gitter link and added link to slack 7 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json 28894ccbc0 r91 7 年之前
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases