Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion 10 vuotta sitten
build a056e70e5b Updated builds. 10 vuotta sitten
docs 9d72d80f3f MeshNormalMaterial: Removed shading property. 10 vuotta sitten
editor 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 vuotta sitten
examples 37f1361fcd update lightMap example scene to reduce lighting now that lightMap is truly additive. 10 vuotta sitten
src f0731cf73e rename shaders to use ao instead of ambientocclusion 10 vuotta sitten
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 vuotta sitten
utils f0731cf73e rename shaders to use ao instead of ambientocclusion 10 vuotta sitten
.gitignore 6536ce7052 gitignore node_modules 11 vuotta sitten
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 vuotta sitten
LICENSE c12770459e change *copy; to © 10 vuotta sitten
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 vuotta sitten
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases