Ben Houston
|
f0731cf73e
rename shaders to use ao instead of ambientocclusion
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10 anos atrás |
Ben Houston
|
0dad7ab1cf
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
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10 anos atrás |
Ben Houston
|
37f1361fcd
update lightMap example scene to reduce lighting now that lightMap is truly additive.
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10 anos atrás |
Ben Houston
|
0ecfda58f0
add ambientOcclusionScale.
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10 anos atrás |
Ben Houston
|
6dda5e7a44
implementation of ambient occlusion map in materials and in WebGLRenderer/Program.
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10 anos atrás |
Ben Houston
|
b76ad9f285
loading of ambientOcclusionMap.
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10 anos atrás |
Ben Houston
|
dec3cf27f9
add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner.
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10 anos atrás |
Mr.doob
|
40cdb12724
Merge pull request #6207 from zz85/fix_buildjs_shaders
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10 anos atrás |
Mr.doob
|
0bb6dcb294
Merge pull request #6208 from repsac/round_off
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10 anos atrás |
Joshua Koo
|
7cb225bf60
Fix build.js compilation (shaders weren't packaged correctly)
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10 anos atrás |
repsac
|
a33943c050
Merge branch 'dev' of https://github.com/mrdoob/three.js.git into round_off
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10 anos atrás |
repsac
|
5dbe35e2f1
Improved the logic for float precision. This now happens in the JSON serialization process.
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10 anos atrás |
Mr.doob
|
a056e70e5b
Updated builds.
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10 anos atrás |
Mr.doob
|
6db71a67bd
ObjectLoader: Added PlaneBufferGeometry support. Fixes #6203.
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10 anos atrás |
Mr.doob
|
9d7c12628e
Updated builds.
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10 anos atrás |
Mr.doob
|
8cfe69992c
Fixed envmap_fragment typo.
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10 anos atrás |
Mr.doob
|
e83bf8a30d
Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev
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10 anos atrás |
Mr.doob
|
c3428fb811
Merge pull request #6205 from brason/patch-1
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10 anos atrás |
Mr.doob
|
fee2c405c5
Updated builds.
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10 anos atrás |
Mr.doob
|
5714eaf10a
WebGLRenderer: Reverted bufferSubData change. Doesn't seem to solve my issue.
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10 anos atrás |
Mr.doob
|
6a1ed12243
Editor: Added Center Action to Geometry panel.
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10 anos atrás |
Mr.doob
|
ddb00d1ad1
BufferGeometry: Implemented .center()
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10 anos atrás |
Mr.doob
|
abb1b9ef11
Geometry: Simplified .center()
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10 anos atrás |
Mr.doob
|
46a5ec0115
WebGLRenderer: gl.bufferSubData doesn't seem to work with gl.STATIC_DRAW.
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10 anos atrás |
Mr.doob
|
8e326bdf1e
Editor: Removed unneeded selectionBox update.
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10 anos atrás |
brason
|
bb71476f38
Fixed small typo
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10 anos atrás |
Ben Houston
|
2d218c6402
clean up lightmap example to make it look more attractive with normal lighting.
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10 anos atrás |
Ben Houston
|
98f65da002
Fix node #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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10 anos atrás |
Ben Houston
|
b0eb1bf216
Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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10 anos atrás |
Ben Houston
|
2ba715f2ed
Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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10 anos atrás |