Commit történet

Szerző SHA1 Üzenet Dátum
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion 10 éve
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 éve
  Ben Houston 37f1361fcd update lightMap example scene to reduce lighting now that lightMap is truly additive. 10 éve
  Ben Houston 0ecfda58f0 add ambientOcclusionScale. 10 éve
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 éve
  Ben Houston b76ad9f285 loading of ambientOcclusionMap. 10 éve
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. 10 éve
  Mr.doob 40cdb12724 Merge pull request #6207 from zz85/fix_buildjs_shaders 10 éve
  Mr.doob 0bb6dcb294 Merge pull request #6208 from repsac/round_off 10 éve
  Joshua Koo 7cb225bf60 Fix build.js compilation (shaders weren't packaged correctly) 10 éve
  repsac a33943c050 Merge branch 'dev' of https://github.com/mrdoob/three.js.git into round_off 10 éve
  repsac 5dbe35e2f1 Improved the logic for float precision. This now happens in the JSON serialization process. 10 éve
  Mr.doob a056e70e5b Updated builds. 10 éve
  Mr.doob 6db71a67bd ObjectLoader: Added PlaneBufferGeometry support. Fixes #6203. 10 éve
  Mr.doob 9d7c12628e Updated builds. 10 éve
  Mr.doob 8cfe69992c Fixed envmap_fragment typo. 10 éve
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 éve
  Mr.doob c3428fb811 Merge pull request #6205 from brason/patch-1 10 éve
  Mr.doob fee2c405c5 Updated builds. 10 éve
  Mr.doob 5714eaf10a WebGLRenderer: Reverted bufferSubData change. Doesn't seem to solve my issue. 10 éve
  Mr.doob 6a1ed12243 Editor: Added Center Action to Geometry panel. 10 éve
  Mr.doob ddb00d1ad1 BufferGeometry: Implemented .center() 10 éve
  Mr.doob abb1b9ef11 Geometry: Simplified .center() 10 éve
  Mr.doob 46a5ec0115 WebGLRenderer: gl.bufferSubData doesn't seem to work with gl.STATIC_DRAW. 10 éve
  Mr.doob 8e326bdf1e Editor: Removed unneeded selectionBox update. 10 éve
  brason bb71476f38 Fixed small typo 10 éve
  Ben Houston 2d218c6402 clean up lightmap example to make it look more attractive with normal lighting. 10 éve
  Ben Houston 98f65da002 Fix node #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 éve
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 éve
  Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 éve