Commit History

Autor SHA1 Mensaxe Data
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion %!s(int64=10) %!d(string=hai) anos
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 37f1361fcd update lightMap example scene to reduce lighting now that lightMap is truly additive. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 0ecfda58f0 add ambientOcclusionScale. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. %!s(int64=10) %!d(string=hai) anos
  Ben Houston b76ad9f285 loading of ambientOcclusionMap. %!s(int64=10) %!d(string=hai) anos
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 40cdb12724 Merge pull request #6207 from zz85/fix_buildjs_shaders %!s(int64=10) %!d(string=hai) anos
  Mr.doob 0bb6dcb294 Merge pull request #6208 from repsac/round_off %!s(int64=10) %!d(string=hai) anos
  Joshua Koo 7cb225bf60 Fix build.js compilation (shaders weren't packaged correctly) %!s(int64=10) %!d(string=hai) anos
  repsac a33943c050 Merge branch 'dev' of https://github.com/mrdoob/three.js.git into round_off %!s(int64=10) %!d(string=hai) anos
  repsac 5dbe35e2f1 Improved the logic for float precision. This now happens in the JSON serialization process. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a056e70e5b Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 6db71a67bd ObjectLoader: Added PlaneBufferGeometry support. Fixes #6203. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9d7c12628e Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8cfe69992c Fixed envmap_fragment typo. %!s(int64=10) %!d(string=hai) anos
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob c3428fb811 Merge pull request #6205 from brason/patch-1 %!s(int64=10) %!d(string=hai) anos
  Mr.doob fee2c405c5 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5714eaf10a WebGLRenderer: Reverted bufferSubData change. Doesn't seem to solve my issue. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 6a1ed12243 Editor: Added Center Action to Geometry panel. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ddb00d1ad1 BufferGeometry: Implemented .center() %!s(int64=10) %!d(string=hai) anos
  Mr.doob abb1b9ef11 Geometry: Simplified .center() %!s(int64=10) %!d(string=hai) anos
  Mr.doob 46a5ec0115 WebGLRenderer: gl.bufferSubData doesn't seem to work with gl.STATIC_DRAW. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8e326bdf1e Editor: Removed unneeded selectionBox update. %!s(int64=10) %!d(string=hai) anos
  brason bb71476f38 Fixed small typo %!s(int64=10) %!d(string=hai) anos
  Ben Houston 2d218c6402 clean up lightmap example to make it look more attractive with normal lighting. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 98f65da002 Fix node #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos