Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Marc-Sefan Cassola f0cb3d64b6 after confusing myself this should be it 6 年 前
.github edaceba048 r101 6 年 前
build 24ed0bd3c5 removed build files from pr 6 年 前
docs 253517ec17 Merge pull request #15571 from maccesch/dev 6 年 前
editor 08aab18db5 Clean up 6 年 前
examples 173a580870 Merge pull request #15761 from Mugen87/dev23 6 年 前
src f0cb3d64b6 after confusing myself this should be it 6 年 前
test a0fc9b75dc Reset AnimationUtils.tests.js 6 年 前
utils eebed390cb Added modularize script. 6 年 前
.gitattributes 5446f535d1 git should handle the line endings 7 年 前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年 前
.npmignore ccd86cc603 Include declaration files in npm package 6 年 前
.travis.yml 294d4b291a Tests against latest node 6 年 前
LICENSE 3b38509773 Update LICENSE 6 年 前
README.md 9e7bddd9e5 README: Changed build-size badge service. 6 年 前
package-lock.json fc8466ae63 Updated package.json 6 年 前
package.json fc8466ae63 Updated package.json 6 年 前
rollup-examples.config.js 3bac627f55 Clean up. 6 年 前
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R 6 年 前

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases