Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

gogoend f19a075c2b Fix for some wrong characters. 6 vuotta sitten
.github edaceba048 r101 6 vuotta sitten
build 696eceeb98 Updated builds. 6 vuotta sitten
docs f19a075c2b Fix for some wrong characters. 6 vuotta sitten
editor 1e746c22fd Only display tenions of catmullrom is selected 6 vuotta sitten
examples 4f09863a2f Merge pull request #15822 from takahirox/FixSliderAnimationMorph 6 vuotta sitten
src 55828e27e9 Update Three.Legacy.js 6 vuotta sitten
test 61a49191a8 Update BufferGeometry tets 6 vuotta sitten
utils eebed390cb Added modularize script. 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
.travis.yml 294d4b291a Tests against latest node 6 vuotta sitten
LICENSE 3b38509773 Update LICENSE 6 vuotta sitten
README.md 9e7bddd9e5 README: Changed build-size badge service. 6 vuotta sitten
package-lock.json fc8466ae63 Updated package.json 6 vuotta sitten
package.json fc8466ae63 Updated package.json 6 vuotta sitten
rollup-examples.config.js 3bac627f55 Clean up. 6 vuotta sitten
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R 6 vuotta sitten

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases